
- #WASTELAND 3 WIKI HOW TO#
- #WASTELAND 3 WIKI GENERATOR#
- #WASTELAND 3 WIKI PATCH#
- #WASTELAND 3 WIKI CRACK#
#WASTELAND 3 WIKI CRACK#
Words, bucks, or bullets - Traders always know which hand to play.īattle-hardened and ready for action, Troopers are solid, dependable, and never crack under pressure. Sometimes, of course, they've got to be quick with a gun too. Using an enemy's fears against them, or getting top dollar for utter junk. No matter how bad things get, a Trader always finds a way to turn them to their advantage. Sometimes the carrot and stick policy works best, and when you're out of carrots, it may need a Thug to convince them.ĭespite what the survivalist books say, this post-apocalyptic wasteland still has a need for dedicated specialists. Whether they truly hear the call of the wild, or just want an excuse to stop grooming, Survivalists thrive in the wastes. When Armageddon came, the Survivalists were ready - well versed in taming and charming animals, finding hidden caches, and spotting danger before it spots them. Snipers can kill your enemies before they even know what's hit them, and they pride themselves on keeping their guns clean and ready to fire at all times. The Shepherd's four-legged friends are not only boosting morale - whether companion, guardian or fierce fighter, they are an asset to every team.Ĭall them guardian angels or angels of death, it pays to have a Sniper watching you from on high. Even in his irradiated wreck of a world a silver tounge can still prove useful. In an ideal world everyone would strife to be polite and negotiate deals with others. Sounds boring? Wait until you look into the business end of one of their contraptions. Modders are experts in customizing their gear.
#WASTELAND 3 WIKI GENERATOR#
Whether it's fixing someone's ride or getting a generator running, a Mechanic will keep your team your team ready to roll - and ready to rock.
#WASTELAND 3 WIKI HOW TO#
With little manufacturing left in the world, those who know how to repair machines and gadgets are more valuable than ever. Someone with Expertise in locking mechanisms can quite literally open the door to a less brash aproach. Inventors might be eccentric, but when you can turn naysayers into ashes with a laser rifle, or scramble their brainwaves with a magnetron ray, who needs social graces anyway?Įver notice how all the good stuff is on the other side of a lock? Brute force usually works, but it's noisy and might alert every enemy in the area. Some people are just born tinkerers, inventing and building weird and wacky gadgets - some of which actually work. And they're just as good at getting out of places as they are at getting in. Geeks rule.įlamethrowers and Heavy Machineguns - this is what brighten's the Heavy Gunner's day, even in the midst of nuclear winter.Īn Infiltrator is an expert scout trained in staying out of sight and taking down alarm systems. A good Hacker can reprogram devices, break into ancient databases, and turn hostile robots against their masters. The wastes are littered with old computers and robots from before the war, and Rangers who know their systems and how to repair them are held in high regard. Just don't ask them to worry about little things like "collateral damage". Firing rocket launchers, tossing good 'ol fashioned grenades, even disarming bombs, they just love their job. Whether wielding a simple baseball bat or pipe wrench, or getting fancy with a purpose-built hydraulic hammer, there aren't many enemies - or doors for that matter - that can stand in their way.Įxplosive Experts like big booms and they cannot lie. You have to be tough in the Wasteland, and Enforcers are the toughest.

Whether suturing cuts, administering antidotes, or pulling a pal back from the brink of death, a medic keeps the team together - literally.
#WASTELAND 3 WIKI PATCH#
Combat Medics are the heroes who step into the line of fire to patch them up when they do. Commanders are skilled fighters in their own right, but their real strength is their ability to inspire their allies to be more effective, coordinated, and capable in combat.įighting the beasts and baddies of the Wasteland, it's inevitable that a Ranger will get hurt. And if that fails, they know their fists - and whatever weapons they can strap to them - will get them out of any trouble their mouth got them into.Įvery squad can use a Commander, someone both willing and able to keep the team in line.

They can often back down foes with just a word. The only thing a Brawler likes more than fighting is making their enemies whimper in fear. They are generated based on a character's primary skill (highest or first that was trained on character creation - NOT first that was maxed). While many fall into more typical roles, some choose to walk their own path, whereever that may take them.Ĭlasses have no actual gameplay effect. Everyone in the Wasteland has their own combination of talents and quirks. The following lists Wasteland 3 classes, for lack of a better word.
